## Why The component service needs a reusable circular particle chart that can reproduce the reference's radar-like circular motion language while staying independent from scene lighting, environment maps, mirrors, and other authored scene objects. ## What Changes - Add a new `circularParticleChartComponent` that renders a circular particle field with autonomous scanning motion on the `XZ` plane by default. - Expose the requested controls: particle size, particle color, scan speed from `-1` to `1`, title text, title size, unit text, unit size, text color, `line2` double-border width, and border-only `lineColor`. - Keep the circular disk hollow in the center and remove the extra hard radar-like radial line from the scan effect. - Render title and unit text as in-scene canvas texture planes that stay parallel to the scan plane instead of billboard/sprite labels. - Store custom particle shader source under `src/shader/circularParticleChartComponent/`. - Register the component through `src/dcsConfig.ts` with defaults, preview metadata, and config controls. ## Capabilities ### New Capabilities - `circular-particle-chart-component`: Provides a hollow-center circular dynamic particle chart with configurable particles, scan direction/speed, center text, and border styling. ### Modified Capabilities - None. ## Impact - Affected code: - `src/components/circularParticleChartComponent.vue` - `src/shader/circularParticleChartComponent/` - `src/dcsConfig.ts` - `public/preview/circularParticleChartComponent.svg` - APIs: - Adds a new component type `circularParticleChartComponent` with the requested props plus `line2` and `lineColor`. - Dependencies: - Reuses existing `three`, `@tresjs/core`, and the existing canvas sprite label component; no new dependency is required. - Systems: - Adds component registration without modifying `src/views/previewEntry.vue` or `src/views/templateComponet.vue`. - Rollback strategy: - Remove the `circularParticleChartComponent` entry from `src/dcsConfig.ts`, then delete the new component file, shader directory, preview asset, and this OpenSpec change folder.