The repository does not yet provide a floor-ready component that recreates the reference chip floor shader language from the user's CodePen source. The user explicitly wants a new component, wants the shader studied closely instead of reinterpreted loosely, and wants the result to stay grounded on the floor with a large soft-edged circular footprint.
The reference demo exposes multiple tuning groups. For this service port, the component should keep the exposed controls from:
ArchitectureSilicon TextureData Trails (Long)Neon Particles (Dots)Colorsand should remove the exposed controls from:
Camera & ZoomQuality & Performancewhile switching the component itself to a top-down floor shader that relies on the service scene camera instead of an internal demo camera.
chipFloorGroundComponent.chip-floor-codepen.js into component-scoped shader files with minimal adaptation.size control.src/dcsConfig.ts.chip-floor-ground-component: Provide a floor-ready circular chip-surface effect that closely matches the reference shader's chip pattern, trench glow, moving trails, particles, and silicon dot texture.src/components/chipFloorGroundComponent.vuesrc/shader/chipFloorGroundComponent/src/dcsConfig.tspublic/preview/chipFloorGroundComponent.svgthree, @tresjs/core, and three-custom-shader-material.src/dcsConfig.ts, then delete the new component file, shader directory, preview asset, and change folder.