chipFloorGroundComponent.chip-floor-codepen.js into a floor-ready circular shader component.src/components/chipFloorGroundComponent.vue with safe prop clamping, shader setup, and time-driven updates.src/shader/chipFloorGroundComponent/panel.vert and panel.frag while preserving the reference shader structure as closely as practical.Camera & Zoom and Quality & Performance controls and switch the shader to a top-down floor implementation driven by the outer scene camera.src/dcsConfig.ts with defaults, object transform, and config controls.public/preview/.npm run build and confirm the new component integrates cleanly.