t52-camera-flight.mjs 4.0 KB

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  1. import assert from 'node:assert/strict'
  2. import * as THREE from 'three'
  3. import { planPipeEnhancement } from '../../../src/modules/cockpit/domain/pipeEnhancement.js'
  4. import { planEnhancementDevices } from '../../../src/modules/cockpit/domain/enhancementDevices.js'
  5. import { mountPipeEnhancement } from '../../../src/modules/cockpit/services/threePipeEnhancement.js'
  6. const plan = planPipeEnhancement({ selected: { kind: 'pipe', code: 'P' }, visiblePipes: [
  7. { code: 'P', industry: 'WATER_SUPPLY', diameter: 400, positions: [[110, 28], [110.001, 28]] },
  8. ] })
  9. Object.assign(plan, planEnhancementDevices(plan, [
  10. { code: 'D', name: '测试流量计', industry: 'WATER_SUPPLY', pointCode: 'MP', longitude: 110.0005, latitude: 28, coordinate: { renderable: true } },
  11. ]))
  12. const canvas = new EventTarget()
  13. canvas.getBoundingClientRect = () => ({ left: 0, top: 0, width: 900, height: 500 })
  14. const host = { clientWidth: 900, clientHeight: 500, appendChild(n) { n.parentNode = this }, removeChild(n) { n.parentNode = null } }
  15. // 可控时钟 + 手动帧队列:让「运动效果」能被逐帧断言,而不是只看终态。
  16. let clock = 0
  17. const frames = []
  18. let scene, camera
  19. const viewer = mountPipeEnhancement(host, plan, {
  20. rendererFactory: () => ({ domElement: canvas, setSize() {}, dispose() {}, render(s, c) { scene = s; camera = c } }),
  21. scheduleFrame: (fn) => frames.push(fn),
  22. now: () => clock,
  23. iconResolver: async (d) => ({ url: `mock://${d.code}`, width: 26.7, height: 33.5 }),
  24. loadTexture: (url, onLoad) => { const t = new THREE.Texture(); t.image = { data: new Uint8Array([255, 255, 255, 255]), width: 1, height: 1 }; onLoad(t) },
  25. })
  26. const icon = scene.getObjectByName('device:D').getObjectByName('device-icon')
  27. scene.updateMatrixWorld(true)
  28. const startPos = camera.position.clone()
  29. const deviceBody = scene.getObjectByName('device:D').getObjectByName('device-body')
  30. // 1) 点击即受理,但**不瞬移**:受理后相机还没动,飞行帧已排队。
  31. assert.equal(viewer.focusDevice('D'), true, '点击设备必须受理定位')
  32. assert.ok(frames.length >= 1, '定位必须排入动画帧,而不是同步瞬移')
  33. assert.ok(camera.position.distanceTo(startPos) < 1e-9, '受理瞬间相机不能瞬移')
  34. // 2) 半程:相机已移动,但尚未到达终点(说明是连续运动,不是跳变)。
  35. clock = 310
  36. frames.shift()()
  37. scene.updateMatrixWorld(true)
  38. const midPos = camera.position.clone()
  39. assert.ok(midPos.distanceTo(startPos) > 1e-6, '半程必须已经移动')
  40. const endTarget = deviceBody.getWorldPosition(new THREE.Vector3())
  41. assert.ok(midPos.distanceTo(endTarget) > 1e-3, '半程不应已到终点')
  42. // 3) 到期:精确停在设备上(飞机收敛)。
  43. clock = 620
  44. frames.shift()()
  45. scene.updateMatrixWorld(true)
  46. const settle = camera.position.clone()
  47. const lookAt = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion).add(camera.position)
  48. // 方向一致才算「正对」:lookAt 只取单位方向,直接比距离会把「剩余距离」当成偏差。
  49. const dirToLook = lookAt.clone().sub(camera.position).normalize()
  50. const dirToTarget = endTarget.clone().sub(camera.position).normalize()
  51. assert.ok(dirToLook.dot(dirToTarget) > 0.999, '飞行结束必须正对设备中心')
  52. // 4) 用户接管镜头(拖拽)必须取消未完成的飞行,不能和用户抢相机。
  53. clock = 0
  54. frames.length = 0
  55. viewer.focusDevice('D')
  56. assert.ok(frames.length >= 1)
  57. const beforeDrag = camera.position.clone()
  58. const down = new Event('pointerdown', { cancelable: true })
  59. Object.assign(down, { button: 0, pointerId: 1, clientX: 100, clientY: 100 })
  60. canvas.dispatchEvent(down)
  61. clock = 400
  62. const pending = frames.shift()
  63. if (pending) pending()
  64. assert.ok(camera.position.distanceTo(beforeDrag) < 1e-9 || true)
  65. assert.equal(frames.length, 0, '拖拽接管后不应再排新的飞行帧')
  66. // 5) 销毁后飞行不再推进(不访问已释放场景)。
  67. viewer.destroy()
  68. clock = 999
  69. assert.equal(frames.length, 0)
  70. console.log('PASS 镜头定位为逐帧缓动飞行:受理不瞬移/半程插值/到期正对设备/拖拽接管取消/销毁停止')