texture-partition-stress.json 269 B

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  1. {
  2. "passed": true,
  3. "buildings": 13,
  4. "vertices": 217,
  5. "textureBytes": 1537154,
  6. "maxUvError": 0.00021135666708416156,
  7. "embeddedRasterHashesMatch": true,
  8. "glbAlignment": true,
  9. "caveat": "UV/raster geometry verified offline, not real-app visual acceptance"
  10. }