The repository already has dreamyFluidPanelComponent, and that existing component should remain untouched. This change adds a separate ground-panel component for the user's gilt-mosaic.html reference instead of mutating the older shader effect.
The requested look is a square floor-ready reflective mosaic panel with:
giltMosaicGroundPanelComponent.gilt-mosaic.html into a three.js shader plane.dreamyFluidPanelComponent.src/dcsConfig.ts.gilt-mosaic-ground-panel-component: Provide a ground-ready square mosaic panel that can be placed on the floor and animated entirely inside the three.js shader pipeline.src/components/giltMosaicGroundPanelComponent.vuesrc/shader/giltMosaicGroundPanelComponent/src/dcsConfig.tspublic/preview/giltMosaicGroundPanelComponent.svgthree, @tresjs/core, and three-custom-shader-material.src/dcsConfig.ts, then delete the new component file, shader directory, preview asset, and change folder.