t47-overlap-effects.log 1.9 KB

123456789101112131415161718192021222324252627
  1. PASS collapsed overlap keeps a visible abnormal effect
  2. PASS selecting NORMAL preserves group effects without animating the NORMAL device
  3. PASS expanded effects follow device offsets and stop claiming group ownership
  4. PASS selected ALARM keeps its device effect and selected boost
  5. PASS ALARM remains visible across frames behind selected NORMAL
  6. PASS ALARM remains visible across frames behind selected OFFLINE
  7. PASS ALARM remains visible across frames behind selected UNKNOWN
  8. PASS WARNING remains visible across frames behind selected NORMAL
  9. PASS WARNING remains visible across frames behind selected OFFLINE
  10. PASS WARNING remains visible across frames behind selected UNKNOWN
  11. PASS WORK_ORDER remains visible across frames behind selected NORMAL
  12. PASS WORK_ORDER remains visible across frames behind selected OFFLINE
  13. PASS WORK_ORDER remains visible across frames behind selected UNKNOWN
  14. PASS preview leave returns to a visible group effect without hiding the selected entry
  15. PASS K11 fallback preserves ALARM even when its device is outside the first ten
  16. PASS group status uses highest priority and does not silently change to selected WARNING
  17. PASS only static states create no rings and no animation loop
  18. PASS 30 abnormal devices still animate under overlap degradation
  19. PASS 31 abnormal devices stop all rings but retain a static abnormal aggregate and count
  20. PASS explicit effects off removes rings without removing static device identity
  21. PASS hidden data source reports no visible rings and restores correctly
  22. PASS stopping effects cancels pending frames and makes retained rings invisible
  23. PASS same device codes with fresh status replace old ALARM rings with WORK_ORDER rings
  24. PASS replacement coordinates break overlap and old group ownership does not survive
  25. PASS effect entities cannot be picked as equipment
  26. PASS clearing the layer removes old effects, owners and scheduled callbacks
  27. T47 overlap/effects: 26 passed, 0 failed; no browser/GPU verification.