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- PASS collapsed overlap keeps a visible abnormal effect
- PASS selecting NORMAL preserves group effects without animating the NORMAL device
- PASS expanded effects follow device offsets and stop claiming group ownership
- PASS selected ALARM keeps its device effect and selected boost
- PASS ALARM remains visible across frames behind selected NORMAL
- PASS ALARM remains visible across frames behind selected OFFLINE
- PASS ALARM remains visible across frames behind selected UNKNOWN
- PASS WARNING remains visible across frames behind selected NORMAL
- PASS WARNING remains visible across frames behind selected OFFLINE
- PASS WARNING remains visible across frames behind selected UNKNOWN
- PASS WORK_ORDER remains visible across frames behind selected NORMAL
- PASS WORK_ORDER remains visible across frames behind selected OFFLINE
- PASS WORK_ORDER remains visible across frames behind selected UNKNOWN
- PASS preview leave returns to a visible group effect without hiding the selected entry
- PASS K11 fallback preserves ALARM even when its device is outside the first ten
- PASS group status uses highest priority and does not silently change to selected WARNING
- PASS only static states create no rings and no animation loop
- PASS 30 abnormal devices still animate under overlap degradation
- PASS 31 abnormal devices stop all rings but retain a static abnormal aggregate and count
- PASS explicit effects off removes rings without removing static device identity
- PASS hidden data source reports no visible rings and restores correctly
- PASS stopping effects cancels pending frames and makes retained rings invisible
- PASS same device codes with fresh status replace old ALARM rings with WORK_ORDER rings
- PASS replacement coordinates break overlap and old group ownership does not survive
- PASS effect entities cannot be picked as equipment
- PASS clearing the layer removes old effects, owners and scheduled callbacks
- T47 overlap/effects: 26 passed, 0 failed; no browser/GPU verification.
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