The service does not yet provide a reusable high-detail grass component for the regional scene editor. The referenced Steve245270533/three-stylized project already contains a strong Three.js meadow renderer, but its demo also owns the camera, renderer, background, Sun, hemisphere light, GUI, and scene statistics. Those scene-level concerns would conflict with the editor that will host this component.
The useful capability is the meadow itself: deterministic terrain, area-weighted instanced grass, animated wind, stylized blade shading, and optional deterministic wildflowers. This change ports that capability while deliberately removing demo-scene ownership and scene-environment controls.
advancedDynamicGrassComponent based on the MIT-licensed three-stylized meadow implementation.src/shader/advancedDynamicGrassComponent/.src/dcsConfig.ts.advanced-dynamic-grass-component: Provide a deterministic, configurable meadow that can be positioned as a normal three.js object inside the regional scene editor.src/components/advancedDynamicGrassComponent/src/shader/advancedDynamicGrassComponent/src/dcsConfig.tspublic/preview/advancedDynamicGrassComponent.svgopenspec/changes/add-advanced-dynamic-grass-component/three, Vue, and @tresjs/core; no new runtime dependency is required.