reflectorCustomMaterial.vert 163 B

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  1. varying vec2 vUv;
  2. varying vec4 vWorldPosition;
  3. void main() {
  4. vec3 p = position;
  5. csm_Position = p;
  6. vUv = uv;
  7. vWorldPosition = modelMatrix * vec4(p, 1);
  8. }